Friday, August 6, 2010
Finally - my pick for the 2010 ENnies Judges' Award
Friday, July 9, 2010
2010 Nominations
* The Grinding Gear (Lamentations of the Flame Princess)
* Pathfinder AP #31: Stolen Land (Paizo Publishing)
* A Song of Ice and Fire: Peril at King’s Landing (Green Ronin)
* Trail of Cthulhu: The Armitage Files (Pelgrane Press)
* WFRP: The Gathering Storm (Fantasy Flight Games)
* HM: Trail of Cthulhu: Shadows over Filmland (Pelgrane Press)
Best Aid or Accessory
* Battlegraph Dry Erase Boards (Longtooth Studios)
* Campaign Coins (King of the Castle Games & Paizo Publishing)
* Gaming Paper (Gaming Paper)
* Hero Lab v3.6 (Lone Wolf Development)
* Pathfinder GM Screen (Paizo Publishing)
* HM: A Song of Ice and Fire Narrator’s Kit (Green Ronin)
Best Art, Cover
* Eclipse Phase (Catalyst Game Labs & Posthuman Studios)
* Pathfinder Bestiary (Paizo Publishing)
* Rogue Trader Core Rulebook (Fantasy Flight Games)
* Trail of Cthulhu: Rough Magicks (Pelgrane Press)
* WFRP: The Gathering Storm (Fantasy Flight Games)
* HM: Star Wars: The Unknown Regions (Wizards of the Coast)
Best Art, Interior
* Escape from Tentacle City (Willow Palecek)
* Pathfinder Core Rulebook (Paizo Publishing)
* Rogue Trader Core Rulebook (Fantasy Flight Games)
* Shadowrun – 20th Anniversary Ed. (Catalyst Game Labs)
* Warhammer Fantasy RPG (Fantasy Flight Games)
* HM: Hero 6th Edition (Hero Games)
Best Blog
* Critical Hits
* Gnome Stew
* Kobold Quarterly
* NewbieDM.com
* One Geek to Another
* HM: Sarah Darkmagic
Best Cartography
* Aces and Eights: Judas Crossing (Kenzer & Company)
* Dungeon of Terror Virtual Box Set (0one Games)
* Maps of Mastery: Swamp Caves (Maps of Mastery)
* Pathfinder City Map Folio (Paizo Publishing)
* Revenge of the Giants (Wizards of the Coast)
* HM: Death Frost Doom (Lamentation of the Flame Princess)
Best Electronic Book
* The Great City Player’s Guide (0one Games)
* Heroes of the Jade Oath BETA (Rite Publishing)
* To Kill Or Not To Kill (Rite Publishing)
* Pathfinder Society Scenario #29: The Devil We Know Part 1: Shipyard Rats (Paizo Publishing)
* Shambles (A Terrible Idea)
* HM: Fey Folio: The Unseelie Court (Alluria Publishing)
Best Free Product
* Advanced Players Guide Playtest (Paizo Publishing)
* Combat Advantage #15 (Emerald Press)
* Lady Blackbird (one.seven Design)
* Warriors Adventure Game (HarperCollins Children’s Books)
* Wayfinder #1 (Paizo Fans United)
* HM: Hexographer (Inkwell Ideas)
Best Game
* Dragon Age: Set 1 (Green Ronin)
* Hero 6th Edition (Hero Games)
* Pathfinder (Paizo Publishing)
* Shadowrun – 20th Anniversary Ed. (Catalyst Game Labs)
* Wild Talents 2nd Edition (Cubicle 7 & Arc Dream Publishing)
* HM: Labyrinth Lord (Goblinoid Games)
Best Miniature Product
* Alkemy Minis (Kraken Editions)
* D&D Minis (Wizards of the Coast)
* Fortress of Redemption (Games Workshop)
* Gaming Paper (Gaming Paper)
* Maps of Mastery: Swamp Caves (Maps of Mastery)
* HM: Battlegraph Dry Erase Boards (Longtooth Studios)
Best Monster/Adversary
* Aces and Eights: Rustlers & Townsfolk (Kenzer and Company)
* Hellfrost Bestiary (Cubicle 7 & Triple Ace Games)
* Pathfinder Bestiary (Paizo Publishing)
* Pathfinder: Classic Horrors Revisited (Paizo Publishing)
* Supernatural: Guide to the Hunted (Margaret Weis Productions)
* HM: Fey Folio: The Unseelie Court (Alluria Publishing)
Best Podcast
* All Games Considered
* Atomic Array
* NewbieDM.com Minicast
* Open Design
* Power Source
* HM: The Gamer’s Haven Podcast
Best Production Values
* Eclipse Phase (Catalyst Game Labs & Posthuman Studios)
* Pathfinder Core Rulebook (Paizo Publishing)
* Rogue Trader Core Rulebook (Fantasy Flight Games)
* Shadowrun – 20th Anniversary Ed. (Catalyst Game Labs)
* Warhammer Fantasy RPG (Fantasy Flight Games)
* HM: Mysteries of the Hollow Earth (Exile Game Studio)
Best Regalia
* Battletech: 25 Years of Art and Fiction (Catalyst Game Labs)
* Buried Tales of Pine Box, Texas (12 to Midnight)
* Cthulhu 101 (Atomic Overmind Press)
* Grind (Privateer Press)
* Three Dragon Ante: Emperor’s Gambit (Wizards of the Coast)
* HM: Best of All Flesh (Elder Signs Press)
Best Rules
* Atomic Highway (Cubicle 7 & Radioactive Ape Designs)
* BASH Ultimate Edition (Basic Action Games)
* Diaspora (VSCA)
* Hero 6th Edition (Hero Games)
* Wild Talents 2nd Edition (Cubicle 7 & Arc Dream Publishing)
* HM: Earthdawn 3rd Edition, Player’s Guide (RedBrick LLC)
Best Setting
* Day After Ragnarok (Atomic Overmind Press)
* Goblin Markets (White Wolf Publishing)
* Kerberos Club (Cubicle 7 & Arc Dream Publishing)
* Judge Dredd (Mongoose Publishing)
* Rome: Life and Death of the Republic (Cubicle 7 & Alephtar Games)
* HM: Shadowrun: Seattle 2072 (Catylst Game Labs)
Best Supplement
* Lucha Libre Hero (Hero Games)
* Mysteries of the Hollow Earth (Exile Game Studio)
* Nobis: The City-States (Pantheon Press)
* Player’s Handbook 3 (Wizards of the Coast)
* Rebellion Era Campaign Guide (Wizards of the Coast)
* HM: Cthulhutech: Damnation View (WildFire)
Best Website
* d20PFSRD.com
* Epic Words
* Obsidian Portal
* Pathfinder Wiki
* Pen & Paper Games
* HM: Hexographer
Best Writing
* Eclipse Phase (Catalyst Game Labs & Posthuman Studios)
* FantasyCraft (Crafty Games)
* How We Came to Live Here (Galileo Games)
* Kerberos Club (Cubicle 7 & Arc Dream Publishing)
* Victoriana 2nd Edtion (Cubicle 7)
* HM: Colonial Gothic (Rogue Games)
Product of the Year
* Doctor Who (Cubicle 7)
* Dragon Age: Set 1 (Green Ronin)
* Eclipse Phase (Catalyst Game Labs & Posthuman Studios)
* Geist the Sin-Eaters (White Wolf Publishing)
* Kerberos Club (Cubicle 7 & Arc Dream Publishing)
* Pathfinder (Paizo Publishing)
* Rome: Life and Death of the Republic (Cubicle 7 & Alephtar Games)
* Shadowrun – 20th Anniversary Ed. (Catalyst Game Labs)
* Warhammer Fantasy RPG (Fantasy Flight Games)
* Wild Talents 2nd Edition (Cubicle 7 & Arc Dream Publishing)
* HM: FantasyCraft (Crafty Games)
* HM: Savage Suzerain (Cubicle 7)
Tuesday, August 18, 2009
ENnies results
Gold: CthulhuTech, Catalyst Game Labs
Best Interior Art
Silver: Pathfinder #19: Howl of the Carrion King, Paizo Publishing
Gold: Dark Heresy, Fantasy Flight Games
Best Cartography
Silver: Mouse Guard, Kinoichi / Archaia Studio Press
Gold: Pathfinder Chronicles Second Darkness Map Folio, Paizo Publishing
Best Writing
Silver: Star Wars: Scum and Villainy, Wizards of the Coast
Gold: Kobold Quarterly, Open Design
Best Production Values
Silver: Don't Lose Your Mind, Evil Hat Productions
Gold: Dark Heresy, Fantasy Flight Games
Best Rules
Silver: Mouse Guard, Kinoichi / Archaia Studios Press
Gold: Dungeons & Dragons 4th Edition Players Handbook, Wizards of the Coast
Best Adventure
Silver: A Song of Ice and Fire Roleplaying, Green Ronin Publishing
Gold: Pathfinder #19: Howl of the Carrion King, Paizo Publishing
Best Monster Supplement
Silver: P1 King of the Trollhaunts Warrens, Wizards of the Coast
Gold: Dungeons & Dragons 4th Edition Monster Manual, Wizards of the Coast
Best Setting
Silver: Dark Heresy Creatures Anathema, Fantasy Flight Games
Gold: Pathfinder Chronicles Campaign Setting, Paizo Publishing
Best Supplement
Silver: Swashbucklers of the 7 Skies, Atomic Sock Monkey / Evil Hat Productions
Gold: CthulhuTech Vade Mecum, Catalyst Game Labs
Best Aid or Accessory
Silver: Star Wars: The Clone Wars, Wizards of the Coast
Gold: D&D Insider, Wizards of the Coast
Best Miniatures
Silver: Kobold Quarterly, Open Design
Gold: Game Mastery Flip-mat: Waterfront Tavern, Paizo Publishing
Best Regalia
Silver: DU1 Halls of the Giant Kings Dungeon Tiles, Wizards of the Coast
Gold: Battletech: The Corps, Catalyst Game Labs
Best Ebook
Silver: Art of Exalted, White Wolf Publishing
Gold: Collection of Horrors: Razor Kids, White Wolf Publishing
Best Free Product
Silver: Tales of Zobek: An Anthology of Urban Adventures, Open Design
Gold: Song of Ice and Fire Quickstart, Green Ronin Publishing
Best Website
Silver: Swords and Wizardry, Mythmere Games
Gold: Obsidian Portal
Best Podcast
Silver: Kobold Quarterly
Gold: All Games Considered
Best Game
Silver: Order 66
Gold: Dungeons and Dragons 4th Edition, Wizards of the Coast
Product of the Year
Silver: Dark Heresy, Fantasy Flight Games
Gold: Dungeons & Dragons 4th Edition Players Handbook, Wizards of the Coast
Fan Award for Best Publisher:
Silver: Mouse Guard, Kinoichi / Archaia Studios Press
Gold: Wizards of the Coast
And the results of the 2010 ENnies Judges Election:
Silver: Paizo Publishing
1. Justin 'Jay' Peters
2. Jeramy Ware
3. Mark W. Green
4. Christopher W. Richeson
5. Megan Robertson
Monday, July 13, 2009
2009 ENnies Nominations
Best Cover
3:16 Carnage Amongst the Stars
Scion: Ragnorak
Howl of the Carrion King
Forgotten Realms Campaign Guide
CthluhuTech
Best Interior Art
CthluhuTech
Mouse Guard
Dark Heresy RPG
Hellas
M&M: Wild Cards
Best Cartography
Pathfinder Map Folio
Sellswords of Punjar
The Saltshacks
Modern Floorplans: Victorian Mansion
SW Saga: Scum & Villainy
Best Writing
Don't Lose Your Mind
Hot War
Hunter Horror Recognition Guide
Baron Munchhausen
Kobold Quarterly
Best Production Values
Mouse Guard
CthulhuTech
Anima RPG
Dark Heresy Core
Hellas
Best Rules
D&D 4e PHB
Dark Heresy RPG
Song of Ice and Fire
Starblazer Adventures
Hunter: The Vigil
Best Adventure
King of the Trollhaunt Warrens
The Rose Bride's Plight
Howl of the Carrion King
Land of Darkness: The Barrow Grounds
Purge of the Unclean
Best Monster/Adversary
Witch Hunter: Grand Tome of Adversaries
Night Horrors Grim Fears
Dark Heresy Creature Anathema
D&D 4e MM
Freedom's Most Wanted
Best Setting
Pathfinder Campaign Setting
Hot War
Swashbucklers of the 7 Skies
Candlewick
Slipstream
Best Supplement
Hunter: The Vigil
CthuluTech Vade Mechum
Dark Heresy: Disciples of the Dark Gods
Star Wars: The Clone Wars
Scion: Ragnorak
Best Aid/Accessory
D&D Insider
Dwarven Sweatshop Dice Box
Hunter Horror Recognition Guide
Kobold Quarterly
M&M Deluxe GM Screen
Best Miniature Product
Alea Tools Neo Markers
Star Wars Clone Wars Starter Set
Fat Dragon: Cliffs and Mountains
Halls of the Giant Kings Dungeon Tiles
Paizo Game Mastery Flip-Mat: Waterfront Tavern
Best Game
D&D 4e
Starblazer Adventures
Song of Ice and Fire
Cthluhutech
Dark Heresy
Best Regalia
Worlds of Dungeons & Dragons, Vol 2.
Art of Exalted
Planet Stories: Infernal Sorceress
Battletech: The Corps
Hunter Board Game
Best Electronic Book
Hard Boiled Armies
The Death Mother
Tales of Zobek
Collection of Horrors: Razor Kids - CCP
Blood of the Gorgon
Best Free Product
Battlerun
Hunter Quickstart: The Hunt
SoIaF Quickstart
Sword & Wizardry
Trial and Terror: SVU
Best Podcast
All Games Considered
Order 66
Return to Northmoor
Brilliant Gameologists
Voice of the Revolution
Best Website
Dungeon-A-Day
Critical Hits
Kobold Quarterly
Mad Brew Labs
Obsidian Portal
Product of the Year
D&D 4e PHB
Mouse Guard
Swashbucklers of the 7 Skies
Song of Ice and Fire
Hunter the Vigil
Dark Heresy Disciples of the Dark Gods
Don't Lose Your Mind
Star Wars Clone Wars
Scion: Ragnorak
Starblazer Adventures
Friday, July 10, 2009
Best Publisher nominations are open
Thursday, July 9, 2009
Nominations are done
Tuesday, August 7, 2007
Best d20/OGL commentary
It's a lot of work, however, because a huge percentage of what we received was d20 based. I don't have my notes or anything, but I'd guess something like 2/3 to 3/4 of the entries used d20-ish mechanics I say "ish" because I'm lumping in things like True20, Passages, and Mutants & Masterminds.
Here is one area where I definitely can't complain about the outcome. I don't usually share my votes for fear of betraying how other judges voted, but on this one it seems safe, since every vote I cast ended up on the list. Here at least you can see exactly how my tastes line up.
The choices I made here fell into place pretty easily. Like other categories I find myself wishing that there was room for a few more outstanding products, especially taking into consideration how many d20 products we received, but when it comes down to it the products that were selected were nothing short of amazing.
The Warlords of the Accordlands series was likely the most pleasant surprise of the entrants this year. I hadn't heard much about it going in, and most of what I did hear wasn't very flattering. I don't know anything about the CCG it's based on and of course I didn't have to put up with the delays that I know tend to frustrate fans, which left me a bit more open to enjoying the game for what it was, rather than what it wasn't. What it was is an incredibly good read, providing everything that a GM might need to run a campaign in a very compelling world. It offers some neat, new mechanical tricks, provides large amounts of world information, offers great cartography and art, and includes an interesting mega-campaign to take characters from first level all the way to 20. We combined all four of these books into one product for the purposes of the award, but any one of those books would make a great addition to this list.
Etherscope- Upload: Etherpunk is another one that I was only peripherally aware of before the awards, yet hits on every cylinder. It shouldn't be any surprise really, since Goodman Games is continuously churning out good products, but the Etherscope line in total has proven to be exceptional at every turn. I wish I had it with me so I could go into a bit more detail, but it takes the d20 Modern ruleset and tunes it in some very interesting ways. Even leaving off the great mechanics, you still find a fascinating world that cries out to be played in, compelling adventures, and strong reenforcement of its themes at every turn. No one should think of Goodman as just a company that has managed to bottle up the "old school" vibe and sell it. These products prove they have a lot more to offer.
Mutants and Masterminds: Ultimate Power has been nominated over and over again, so I guess it shouldn't be a surprise that it made it here as well. Everyone who knows d20 knows that Green Ronin consistently puts out some of the best products that the industry has to offer, and yet even in this year of very strong entries from their camp, Ultimate Power shines through. This book takes the already incredible Mutants and Masterminds second edition rules and really opens them up to the players. It makes power creation easy, quick, and comprehensive. I'd challenge anyone to find something it doesn't allow you to do.
Five Fingers: Port of Deceit got my vote first and foremost because it was quite possibly the single best book I read. Sure there are some books that do certain things better, but this one really grabbed me across the board. It's extremely well written, entertaining, visually appealing, and though it contains few rules, those that are there are short, easy to understand, and could pop right into any d20 game. I absolutely loved it.
I saved Helios Rising for last because I was asked to go into a bit more detail on why I liked it so much. Let me start by saying that this book is huge, and it's packed from beginning to end with gaming goodness. It doesn't waste any time jumping right in either. From the time you open it up you're getting advice on how to use it and what kind of campaigns to run. What really makes this book work for me though is the way it's laid out. Besides the fact that it's a good read to start with, or the fact that it provides excellent rules for playing everything that it presents, it's just so darn easy to find exactly what you need for the setting you're playing in. Each chapter is like a mini sourcebook with the history, geography, rules, and hooks you need to slip it right into your game. In short, the book takes everything that's great about the already fantastic Dawning Star setting, expands it, and makes it better. Any chapter in this book would make an excellent purchase, and as a whole it's phenomenal. Even if you don't use the Dawning Star setting, or don't even play d20 Modern, I'd say this would be a good buy. There is enough information and adventure ideas here to easily find inspiration for any number of sci-fi games.
I guess in retrospect that's not huge amount of extra detail, but I suppose that if anyone is interested I'll make a bit more effort when I get to work on the next series of blogs I'll be doing.
So, what didn't make the list, and why? The why part is easy really, and I already touched on it above. The things that were nominated were absolutely amazing. Even though some of the products that didn't make the list were amazing as well, the quality of the competition here can't be stressed enough.
Still, there are a few things that I can think of right away that need to be mentioned. First and foremost is the Honorable Mention, Ptolus. The vast majority of complaints that I heard this year revolved around how few nominations Ptolus received, particularly in this category. First I suppose I should point out that Ptolus did actually do very well for itself in every category where its strengths were really allowed to shine. It received nominations in Production Values, Setting, Cartography, and even Product of the Year, though it didn't fair quite as well in this category. Part of the reason for that is that Ptolus is really a setting book, and though it does present its setting very well, it already got a nomination for that. It's huge, and it's pretty, but it got a nomination for that as well. It's full of densely packed information, and among the best products released this year, but it got the nod for that as well. Hopefully everyone can see that it wasn't overlooked, it's just that, in the d20 category, we were looking for different criteria, and at it's heart Ptolus was built to tie existing d20 material together into a cohesive whole, not expand it in any meaningful way. It's a great book, and it deserves the place it got on this list every bit as much as it deserves the actual nominations that it received, but it just couldn't quite make the final list.
Another neat product was Passages, also brought to us by the same company that produced Helios Rising. This one is almost unique among d20 derived games in that it completely deconstructs the ruleset and rebuilds it until it's almost unrecognizable. Believe me when I say that I mean that in a very good way. The authors didn't bother with preserving the sacred cows, instead they took the clay it was built from and molded it into the form that fit their creation. Passages takes chances, it goes out on a limb, and throws out all of the old d20 stereotypes. It gives you the unexpected at every turn, and almost challenges you to call it "just another d20 game". Based on some of the finest literary works that the world has to offer, this book makes you a passenger in some of the greatest stories ever told. Any element of this book, its rules, setting, or writing, would make an excellent purchase. As a whole it is nothing short of extraordinary.
There are a lot more products that really deserve some spotlight time here, but I've been at this for two hours already, and I have work that needs to get done. Instead I'm just going to mention the next series that I'm going to do on this blog. I have one or two commentaries left in me, but beyond that I think I'm going to move on to a simple spotlight format. Breaking down each individual category always leaves me wishing I had taken the time to mention just a few more things, and the actual reviews I used to do were a bit too time consuming. Instead I think that I'll start putting out a post whenever I have the time with the highlights of a few products that I think deserve a second look. It won't be much, just a paragraph or two, but hopefully it'll allow me to share my thoughts in a less structured way. Let me know if there's anything you'd like to see me start with.
Tuesday, July 31, 2007
Best Setting commentary
Figuring out how to judge a game setting is tough. Rules are easy. Most long time gamers can look at a set of game rules, maybe play through them a bit, and see what makes them tick. Settings on the other hand are pure art, and art is hard to judge. Especially when the subjects are so different. Personally I think that measuring a city book like Five Fingers against a core setting like Qin is basically impossible to do fairly. That's why it's so important to judge each book on its own merits, rather than trying to compare them to one another. It's easy to read Five Fingers and see why it deserves the nomination, but it's much harder to figure out if it is "better" than something like Qin, which has to explain large sections of the world while leaving room for actual rules.
Unfortunately that does lead to some regrettable results sometimes. Every nomination in this category is a d20 product. That's a bit disappointing, and comparing products as a group might correct that a bit, but it would also mean that one of these very worthy products would have to be dropped to make room for something else for no reason other than it's system, which really shouldn't come into consideration in this particular category.
So, why these products and not some of the other great entries?
Mostly it falls back to the old excuse: there's only room for five. When it came down to it we had to pick the five settings that we felt were the absolute best based on their own merits, and the list we came up with was a good one. I may be a bit biased though, since there is only one product from my personal list of 5 that didn't make the final list, and in retrospect, I think that it may have been a bad choice anyways.
For me, these work well because, though they share a common system, they are all presented differently. Each really exemplifies a different design philosophy in a way that many other games just couldn't match. There were plenty of great settings entered, but in my view these made the cut because they weren't just great, they each did at least one thing in some extraordinary way. Who could deny that Ptolus is the most thorough setting book ever produced? It's well thought out, cohesive, and contains everything you will ever need to play for years on end. Five Fingers is a bit more open, choosing to instead paint itself in broad strokes, giving all the central information you need in a concise, entertaining fashion without weighing itself down with tiny details. On the other side of the scale, Helios Rising does an excellent job of presenting an entire star system and its inhabitants, giving GMs and players alike a ton of material to work with, and a variety of worlds to explore.
I guess the only really defining thing the nominees have in common is that they present real, living worlds, complete with enough information to sit down and put it all right to work.
That's not to say that they are the only ones who did that, however, they just did it in some way that made the five of us agree that they belonged as the top 5. There were a number of other exceptional entries, and though I don't have time to detail them all, I'd like to touch on a few:
I'll start with Burning Empires and go into a bit more detail here, since was the game that I originally put up that didn't make the list. I don't usually talk about my votes, but I think this is one that I have to mention, because I think it was wrong. Don't misunderstand, the setting for Burning Empires is fantastic, and very few games make you just want to sit down and see what you can come up with the way it does, but it doesn't really fit this category well. Sure, it has an overarching setting, but the real meat of the game is the setting the group itself makes. That's where the heart of the product lies, and though it deserves the nod because it makes that so easy and illustrates what can be done so well, stuffing BE into this category is like shoving a square peg into a round hole. You can't make it fit without shaving off a lot of what makes it unique. The setting provided for BE is fabulous, but that's not what makes it exceptional. It's the tools that help you make your setting that make it stand out.
Dictionary of Mu was another one that didn't quite make it in this category. Likewise things like Thieves' World, Qin, Tuala Morn, Golden Age, and Castlemorn were bandied about. The books themselves are fantastic, and do an excellent job of painting a picture of the world and the kinds of adventures that await the PCs, but they just didn't quite make it.
Also, since the role of PDFs in other categories was questioned I thought I'd point out that two products which received serious consideration were Fort Griffin and the Last Free City, which were both incredibly good products, but failed to make the list by a slim margin. Both make extremely good examples of how well a PDF can compare to print products in any category.
Well, I'm late heading home so I'm going to end this here. I know it was short and a little abrupt, but I'm still a bit exhausted from my vacation. If anyone has any questions feel free to ask and I'll go into a bit more detail.
Next up: Best d20/OGL.
Monday, July 16, 2007
Urgent!
Go vote!
I'm off now to do it myself.
Best Game commentary
Best Game is an easy category. Best Game is tough as hell. Both statements are true.
I'm sure that I said Best Game came easily to me at some point along the way, and I meant it at the time, but in retrospect that is a dirty, rotten lie.
I love games. Game systems are perhaps my absolute favorite thing to read, and so most of these entries went right to the top of the list. That made it easy. What made it hard was finalizing the choices.
As a rule most games do things their own way. It makes them interesting to read, but can make them hard to judge against one another. How do you measure the extreme coolness of something like Spirit of the Century against the fabulousness of Burning Empires? How do you measure the high-flying wuxia of Qin against the two-fisted action of Hollow Earth? I'll let you know if I figure it out.
So, failing any kind of objective measure, you go with your gut. Best Game is about the whole package, but focusing more on game play than the little details, that's what Production Values and the Art categories are for. It's easy because, honestly, who doesn't have one or two favorite systems? It's hard because there is just so much that it takes to make a game tick. This is the category where I did by far most of my playtesting, and I still felt like I needed to give things a bit more of a go before I was done. It's... complex.
How complex? Half way through the process I decided I hated a game that I had been advocating for weeks. I still owe the other judges an apology. Every time I played it I fell a little bit more out of love.
Week by week my top list changed. I liked this game, but that game over there has this really cool mechanic... Here's a little secret. See how all the categories have an Honorable Mention? Look at Best Game. It has two. That's right. We simply couldn't narrow it down any further. The only other category allowed two is Product of the Year, and that's only because it represents such a wide assortment of products. Best Game has two because there was no way one more would drop in any kind of timely fashion.
In the end I managed to take a deep breath, compare my notes, and lget down to business. The final list I came up with was strong, and though it was missing some of my favorites, everything on there was a credit to the hobby.
Here's where we get to the dread part, and I know this'll cost me some of the kudos I've gotten from a long time reader, but I feel like I'm partially responsible for Spirit of the Century not quite gaining a nomination. Don't get me wrong, I gave it a much-deserved vote, but I never really backed it the way I should have. It's a great game, brilliant even, but to be honest, I liked Don't Rest Your Head better. It simply fit my personal style more, and I concentrated on it more early on instead of backing the horse with better legs.
I mentioned once before that Paul Tevis made me fall in love with a game. That game was Don't Rest Your Head. I read it the first time at the end of a long night, and thought, "Cool, a game about insomniacs with interesting powers." Then I set it aside. A few weeks later, while working on the Podcast category, I heard Paul talk about a game he participated in, and it sounded incredible. So I sat down and read the whole thing again. I was hooked.
Publishers, never doubt the power of the podcasting community. Have Games, Will travel has sold me an RPG and two board games (and I'm not a board gamer). Godzilla sold me on two more RPGs, and Gamer the Podcasting sold me one. By sold I mean I literally ran out and bought the books as soon as possible. It would probably have been more, but I have a very extensive collection already, and let's face it, I had just gotten 239 of the best products the industry has to offer sent to me.
Ok, so tangent aside, here are my thoughts on a few of my favorite picks that didn't make it. I don't have my books or notes with me, so bear with me if I forget something you want to hear about. Let me know, and I'll be glad to discuss it.
I'll start with Cold City because it was the only game I published a review on with a perfect score. I absolutely loved this book, but it just didn't garner enough support. If you care about my thoughts though, feel free to read my review here. I'd link it, but I can't access my blog at work.
Next, I'll briefly mention Don't Rest Your Head. I already went over my unnatural love of this book, so I won't hit this in any kind of great detail, but it is so much more than I can convey with any kind of simple description. I'm a sucker for neat mechanics, and the system here is simple, but subtly powerful. Tough player choices result in a steady descent toward disaster. Players buy their own doom in the best tension-building mechanic I've ever seen. If you really want something badly enough you have these great little exhaustion dice to give you just the boost you need, but as the number of dice grows you have to wonder, "Is it worth it?" Ok, enough. Great setting, great system, crazy judge, you get the point.
Finally I'm going to touch on Burning Empires. There were a number of really great games entered that didn't get the nod, but this one stands out for so many reasons that I'm just going to take the easy way out and point out the the winner of the Origins award for this category didn't get a nomination from us. That doesn't mean we didn't like it. Far from it really. It was, after all, nominated in two categories, and it received votes in several more. This is one loss that surprised me as much as anyone else. It's a fantastic book, and I think it mostly just suffered at the hands of the other strong competition. I think that, with this being the most competitive category, it got lost as everyone tried to shore up support for their own favorite products. Perhaps more than in any other category this one felt to me like we all had a game or two that we really wanted to succeed, and anything that wasn't someone's absolute favorite just couldn't find room in the top 5. I'll likely touch on this subject again when I go over the Products of the Year, but this is a book very worthy of an award, it just couldn't get in among all the other worthy competition.
Best Electronic Book commentary
The reason for this is that other categories all have a theme. For Best Writing I look at text, for Best Rules I look at mechanics, For Best Game or Best Supplement I look at playability. Best Electronic Book has to take all of that in consideration. In my opinion that makes it one of the hardest awards to get, and I really think it should be up there with Product of the Year as being representative of some of the best that gaming has to offer. It tends to get a bad rap because many are put together without the same production standards as many top of the line print books, and that serves to keep them from being exceptionally competitive in the other categories (though at least one came very close), but really these things have to compete on a lot more levels than the printed products in other categories. Never assume that just because a product is a PDF it doesn't have great production values. There are some extremely well laid-out and attractive PDFs out there. The strengths of PDFs are different, not worse..
So, what makes the cut and why? That's the tough part, and it relates a bit to what I said above, Most of the products that got my vote were basically competitive in as many categories as possible. Good production values, exceptional writing, interesting mechanics, etc. That unfortunately means that several products that may have really stood out in one or two areas tended to get overlooked in favor of those that had a bit more to offer across the board. It's the same argument I make for why Ptolus got nominated for Product of the Year, but not Best d20. It hits on so many different levels, but when it comes down to the more specific playability categories it falls just a tiny bit short of the products that don't try to be everything. That's not a universal truth, and it may not be what the other judges were looking for at all, but that's what I was going for in nearly every case.
Of course, the hardest thing to justify is that some products just didn't grab me. There are two books in particular that I'm thinking of by the same company that were beautifully made, with great art and good writing, but they seemed... a bit formless. I don't know any other way to put it. One made my personal first list, but I just couldn't find room for it in my short list because I never managed to define it. I know I'm being vague, but it's intentional. I'm not a reviewer. It's not my place to condemn entries. People submitted their products hoping that we would share the best of what they had to offer, not point out every little flaw. The judges already provided the only judgment we had to offer that really means anything.
That's not to say that everything that didn't make the final cut was flawed in some way. In fact, before I posted my final 5/7 I had the list narrowed down to 9 products, and I couldn't figure out how I was going to decide which to drop. In the end it was a combination of the other judges' lists and what few online discussions I could find that narrowed it down for me. I already said I wouldn't give out my actual votes, but because a couple of products were asked about specifically I'll talk about some of my favorites that didn't make it.
In Harm's Way is a fascinating game based on naval warfare in the Napoleonic era. It's fantastically written, and contains tome great evocative text from a period source, which I loved. It actually made my list as an alternate, but it dropped off because its narrow scope aimed at (and squarely hit) a single, very specific type of roleplayer. If it's your type of game I whole-heartily recommend it, but I just couldn't find room for it in the top 5.
Blood & Guts: In Her Majesty's Service 2 is one that I'm not entirely sure why it didn't make it. I wasn't the only one with it on my list, so I suspect it only lost out because the five that did make it were just too hard to displace.
E-RPG is one that fell victim to that lack of theme for this category that I spoke of earlier. Mechanics and writing aside, it's very straight forward and to the point, not allowing much room for things like art and layout concerns. That doesn't make it a bad book, but it can hurt it when stacked up against some of the other great entires.
Finally, there's the Echoes of Heaven, which is another one that came within a hair's breadth of garnering a nomination, and I can only guess that it didn't get it because of the other strong entries in this category. This is going to sound a bit like pandering, especially since the author himself asked me about it, but let me say that if I had to recommend one single line that didn't make the list, this would be it. This line does a whole lot right, and I can't believe I didn't mention it earlier in the blog. I would say that my favorite part is that it is written for four different systems, meaning those who hate one particular game don't have to do the conversions themselves, but that wouldn't be true. I loved the setting. Besides, this product doesn't really rely a lot on rules to make its impression. It's all about comprehensive description, interesting concepts, and great writing. This is a product that would have gotten a nomination any other year. In fact, had Battletech not entered its line as a single product, or had this line been entered together, I think it would have made it easily this year.
Really that's something I should have thought about under advice for publishers. If you have a strong line of products that all tie together well, enter them together and let them feed off each others' strengths. It might cost you the ability to get multiple nominations in the same category, but it really reinforces the strength of the combined entry.
Well, I guess that's about it. I've been writing this thing for three hours now, trying to remember everything without access to my CDs. If you ever want to know why I make a better judge than writer, there it is. I can read a 256 page sourcebook in 3 hours, but it would take me years at the rate I type to write one.
The entries that made the list deserve their slots. They're well-rounded, yet exceptional in their own way. That's not to say that everything that deserved an award made the list however. It just means that we were limited in our number of choices, and the things that are there mostly represent things that we couldn't imagine not making the list. Had I included Echoes of Heaven on my list and left off Nevermore or Shadowcrag I'd be here lamenting their loss just as loudly.