Friday, August 6, 2010
Finally - my pick for the 2010 ENnies Judges' Award
Saturday, July 17, 2010
Best Original Game
Friday, July 16, 2010
Why your product doesn't suck
I love spread sheets
Friday, April 2, 2010
This year
Thursday, July 30, 2009
Best Regalia
Wednesday, July 29, 2009
Best Free Product commentary, part III
Product, and it really caused a lot of great stuff to get overlooked. There are a couple fan products in particular that jump to mind when I regret things that never found a home on the lists.
Saturday, July 25, 2009
Best Free Product commentary, part II
Monday, July 20, 2009
Why I judge
Thursday, July 16, 2009
Before product discussion begins...
I know I said I’d finish my Free Products commentary today. I’m sorry to push it back, but as I was typing it a thought came up, and I felt it was important enough to take precedence. Sorry it pushes things back a bit.
Before I get started I wanted to thank everyone for all the helpful discussion and commentary over the last couple days, especially those here in the comments section of my own blog.
Now, to the actual topic:
Talking about individual products is always hard because it's impossible to cover everything. I really enjoy judging, but I'm no blogger or reviewer. Coming up with content is tough for me, and I don’t always have a huge amount to say about every single thing that I read. If I miss something you want to hear about let me know, it’s probably not because I disliked it or anything, most likely I just didn’t think about it.
Following the nominations announcements you can count on a few things: Some people are going to disagree and tell you what should be on the list. Some will pat you on the back and tell you what a good job you did. Some will find something important enough to them to argue about. Some will be disappointed that their pick didn’t make it, and wonder why.
The last one in the tough one. The others are easy enough. They can be chalked up to differences in taste or misunderstandings for the most part. Some are because of something that really does need to be looked at, and therefore can be far more valuable than the kudos.
That last one however? It sucks. It sucks because there isn’t always a good answer. It’s not like people throw their time and money away on a product that they don’t think has a good chance of winning. Therefore almost everything we get has some real value. In the probably 500 products I have reviewed for the ENnies I can probably count the number of actually “bad” products on my fingers.
No, most often the real answer is, “It didn’t make it because we only have five slots, and the five of us fight over them tooth and claw so the things that we want to see recognized.” It sucks, but it’s the truth.
Beyond that however, it breaks down even further. Roleplaying products are curious beasts, they come in different shapes, sizes, and varieties, and not only to our own individual tastes need to be sated, but the variety of different types of products needs to be considered. If you have a category that’s an amalgamation of products that are really different, but could be grouped on some similarity (read: almost every RPG product out there) you need to make sure that not only the absolute best is represented, but also the best of its type.
For example, if you have one cover with an amazing art piece on the cover, one where the cover is dominated by a fairly simple, but extremely attractive logo, and one with an embossed, textured cover, but maybe not an attractive hard-cover, I feel like they should all be represented if at all possible. Therefore you can’t just look at the five best books, but must make some attempt to show the best of the various types, even if they can’t be directly compared to one another well.
In their Origins Awards episode the Brilliant Gameologists touched on this with their “best of breed” analogy, and they do a far better job of explaining it, so I won’t go into details here, but I will steal their analogy.
What’s important here is that in every category there are only five possible winners, regardless of how many of the 260 or so products that we reviewed qualify. Those five slots must be broken down according to the various sub-types in each category, and then further sorted by each judge’s tastes. If there are five covers with absolutely amazing art, we must still at least consider the one that is just a fantastic logo. It may not always make it, but if it does then we only have one four slots left for those five amazing pieces. It doesn’t mean that fifth piece is any worse; it just means that something, somewhere, had to give.
I say this because I want to make sure that it is clear that just because something didn’t make the list it was somehow ‘rejected.’ Most likely we just didn’t have room for everything we love.
More often than not one or more of us comes out of each list just as disappointed that something we were rooting for didn’t make it as any other fan.
Like maybe a book whose cover is just an awesome logo.
Wednesday, July 15, 2009
Best Free Product commentary, part I
I took a couple days off
Thursday, July 9, 2009
Nominations are done
Thursday, June 4, 2009
I hate judging podcasts
Thursday, April 2, 2009
Best Game vs. Best d20/OGL, part II
The main point I want to cover here is this: Best d20/OGL and Best Game don't cover the same things. It's not that there's d20 and then everything else, it's that, by their very nature, d20 games don't qualify for Best Game.
In order to qualify for Best Game the product must be a complete gaming system. Though I'm not really sure if that has been the case. The Best Game award hasn't always been a part of the ENnies. The awards began as a d20 award and it shows. If you look back as far as 2004 it was Best d20 Game and Best non-d20 Game.
Obviously there was a problem with that, and it's changed since then, but it was before my time so I can't speak to it with any authority. As long as I've been part of the awards the rule has been in place. Because of this d20 games don't qualify for best game. By their nature they are not a complete game system. Now, some OGL games do, but even those were pretty rare until the last couple years.
The two categories are closely related. Both cover all the little things that make a game book a complete package. For the most part this includes rules, writing, and presentation. They do however have a slightly different focus.
Since Best Game requires a complete system it requires a certain level of comprehensiveness. The system must cover all the reasonably necessary elements of game design and play. I'd also argue that this category could cover more than one book. For example, games like Dungeons and Dragons, Burning Wheel, or GURPS have multiple core books. As individual entities books like the D&D Player's Handbook don't qualify, as they don't contain a complete game system, but as a set of core books they do.
Best d20 however doesn't require a complete game system, so it allows for a wider variety of products. This lack of focus is probably a weakness in the award itself, but it can be helpful. When I was a judge in '07 at least 2/3 of the products we received were d20.
Not that it matters much at this point, since the Best d20/OGL award has been removed from the ballot this year, but I thought it was a discussion that needed to be had. I also think there is room for an award like this, if not this award itself. There are a lot of core books out there that don't include a complete game system, things like the World of Darkness games or Savage Worlds settings as much as the D&D books. I wonder if it wouln't be a good idea to include an award for those sorts of books? One with more focus than a d20 award, and with less singling out of a specific product line?
Thursday, March 5, 2009
Best Game vs. Best d20/OGL, part I
First, it gives me context to ask what people think about the d20/OGL category in general and if it is necessary. One commenter seemed to believe that the distinction between the two was a way of relegating other games to a 'lesser' Best Games award, which shocked me, and I'm really curious if this belief is prevalent.
Second, I'm rapidly running out of stuff to talk about, since anyone who really wants to know how I judge can look at all the stuff I've done before :)
Finally, I've been wanting to do a little series on some of the awards and what makes them unique for a while now. Last year The Brilliant Gameologists did a great job discussing the awards and that year's nominations. I really appreciate the way they do these things because:
(a) They actually read all the products nominated instead of just looking at a favorite and assuming nothing else could measure up. That's quite a commitment, and I salute them.
(b) They define the criteria they're using, and even though I don't agree with their definitions a lot of the time, without them you have no basis for judging the decisions they make.
That's my primary motivating factor here. It's what I think is the number one complaint about the awards, and it's a primary reason a lot of people out there voted for me. I've made it a habit to make the process as open as possible, yet there's still no really great definition for each category. So, as I'm able, I'll try and give at least some basic idea of how I decide on products for each category.
What's that got to do with d20 vs. OGL? Nothing, but it's late, so forgive me, but I'm going to wait until tomorrow to finish my point.
Friday, February 20, 2009
Reposting some old thoughts
Basically it's a blog post I wrote the last time I was a judge about advice to people seeking to submit a product to the ENnies. It's a couple years old now, but I think the actual advice therein still stands up pretty well.
Anyways, I'm going to be out of touch for a few days and just wanted to make sure no one thought they were being ignored :)
Wednesday, February 18, 2009
Podcasts
Much to my wife's chagrin I've taken to the habit of listening everywhere. I walk around in stores with my earbuds in, listen at work when I don't have anything going on, and wander around the house listening while I clean and take care of the kids. It'd be embarrassing if I had any shame.
It's not really something I'm doing for the ENnies, it's just a personal thing, I lost my iPod in a car wreck a year and a half ago, so I got pretty far behind, but now that I've expanded my phone's memory to 4gigs it occurred to me that I have plenty of room for a few 'casts on that. I only mention it here because it's gotten me thinking about how podcasts and the ENnies relate.
Last time I was a judge I suggested that a category be created for podcasts. RPG casts were still reasonably new and few in number at the time, and as a fan I thought they'd prove to be an invaluable resource to the gaming industry. Most everyone agreed, and a new category was created, but at the time I don't think anyone really knew what position these 'casts should fill in the awards. Based on the types of podcasts available at the time, and our guess at the primary role they would fill in the hobby they were placed as a separate category under fansites.
That year 23 podcasts were entered, and there were no real guidelines in place as to what should be entered, so we listened to every episode of 23 different shows. Given how many of those were bi-weekly or even weekly it ended up being a bit much, even for someone who listens to as many shows as I do on my own time. Therefore I really approve of the idea that the judges came up with last year requiring various podcasts to choose a number of episodes to enter (I think it was six, but I wasn't a judge last year so I can't be sure).
What does this have to do with anything? I don't know really, just something I've been thinking about. Specifically, how podcasts fit into the ENnies. Personally I think that they add to the hobby a lot like conventions do. They form a sort of virtual community where gamers hang out and talk to each other, sharing tips and bad game stories with people they might not have otherwise met. This is particularly true with shows that have a strong online forum presence, but I don't think it's exclusive to that. I think anyone who really listens to, and interacts with, the hosts of these shows thinks of them as friends in much the same way you might think of forum buddies as friends. You might never meet them in person, but if you do there is an instant connection.
In essence podcasts create a shared experience in a way that the industry has drifted away from since the days when everyone had played through Tomb of Horrors or Against the Giants. Gaming grew so broad that our experiences have mostly become individual. Podcasts, among their followings at least, bring us back together, give us stories to share that have a similar foundation, and create a real sense of community.
Regardless of what else they give us, what advice they give, and what tools they provide, that alone makes them cool, it makes them an important step forward for the hobby.
That does however make me second guess their place in the awards. It's not that I don't think they deserve a category of their own, in fact I very much believe they do, I just think it needs to be moved out from under it's parent. Originally it was placed there because we worried that there might not be enough entries, and given last year's field I guess I could see why it was a concern, but I think that the field could clearly be broadened by going out and soliciting entries the way I had to do that first year.
If they had to be under any other category I think they fit best under Regalia, a category specifically provided for products that aren't part of the hobby directly, but help us to enjoy it.
I firmly believe that most podcasts exist to be part of the community. Whatever their topics, I don't really think the podcasters themselves do it to impart wisdom or give reviews, they do it to contribute to the greater hobby as a whole. The problem is, I don't know that anyone knows how to judge that.
When I first found out that I was a judge again the first place I reached out to was the podcasting community. More than anything I want to know how they would judge themselves. Sound quality, topics, humor, consistency? What makes a great podcast?
In the early days of my listening I was firmly convinced that the advice was where it was at. I really owe a debt to shows like Paul Tevis' Have Games, Will Travel for introducing me to some new games that have become favorites, or the Sons of Kryos who actively changed the way I play the game, and I still believe this is an incredible resource, especially for shows that focus on such things. I have realized as of late however that it's far from the only thing that makes a show great.
More and more I find myself drifting toward shows where the sense of community is the driving force. Old favorites like All Games Considered, Dragon's Landing Inn, and Fear the Boot really opened me up to the idea, but some of the shows I've discovered more recently, like the Podgecast and Brilliant Gameologists really drive this home for me.
I know there are a lot of great shows out there that really deserve mentioning, that there are dozens things that are just as important that could be used as good criteria to judge podcasts, but I wanted to dwell on this for a moment because this aspect is less tangible, and because it's been on my mind a lot lately.
Producing a podcast is hard work, creating consistently entertaining and informative content week after week has got to be difficult, and I'd hate to come across as saying that it's only the intangible that counts, but it's taken me a long time to figure out how important this aspect is to me, and I thought I should put it out there.
Saturday, September 27, 2008
Almost exactly a year
Not that it has anything to do with anything, but I've been staring at the blank title space for like 10 minutes trying to decide what to write and how to do it, and I figured anything that got me typing was a good thing. It seems to have worked.
Yippy, my superpower "Can't stop typing, even when it's for the best" finally paid off.
Yeah, I'm beginning to think I'm the king of soapbox posts that are too long for anyone to read or take seriously.
Ok, enough procrastinating.
So, I'm posting here because I'm now an ENnies judge again. Yeah, it's about a month after they were announced and I wasn't one of them. I was, however the first alternate, so here I am.
Now, if you want to feel like a heel, accept a position that someone you like has just vacated. I don't regret the decision I made, and I'm glad for the opportunity, but it feels pretty weird. Every time someone says something nice to me or about me I feel a little guilty, like I don't really belong.
So, here I am. I'm doing it because I wanted to, because it is something that has the chance to benefit the community and the hobby I love, and because a lot of really great people believed that I do belong here enough to give me the votes to be the alternate. I really hope it doesn't come off as disrespectful to Zach, because his experience was not my experience, and though I don't know him well I really like what I know of him.
That said, I guess I'm back in the saddle, and I hope people can support my decision to do it. For my part I'll be back here doing just what I did before, speaking my mind, answering questions, and listening to what advice you have to offer.
In the mean time though I don't have a huge ammount to add right now. Obviously I have no products yet. I was just given the official word today. I do however have a list of what has been entered so far, and it looks like it's going to be an amazing year. Interestingly enough I only own two of the products on the list already which both delights and amazes me.
I'll post more when I actually have something worth saying, but for now I just wanted to open up the shop again.
Tuesday, August 28, 2007
GenCon report, and moving forward.
Anywho, I guess I had better start with talking a little bit about the awards. The ceremony was awesome, and best of all I got to spend a bit of time hanging out with all of the great people that I got to know on line over the last few months. There weren't a whole lot of surprises among the winners, though I sincerely wish that a few of the outstanding small press titles had gotten a bit more recognition. I really thought there would be at least a few more medals going out to them.
And then of course there were the announcements for the judge elections.
Since that night I''ve heard a huge number of people come out to tell me they were sorry that I didn't get elected, and how shocked they were. I appreciate that a lot, but it wasn't entirely unexpected. I was far more shocked that Jeff Ranger (who had been a judge in every previous year) didn't get elected. My election the first time was a fluke, and the result of a whole lot of hard campaigning, drawing from groups that most other judges simply didn't have access to. I hit local gatherings and nearly every gamer in central Texas looking for votes while the others campaigned among the people who could already be counted on to vote online. This meant that I got a nice little surge of votes, but it also meant that they went away as soon as I wasn't around to remind them to get online and vote for me. While everyone else was online, campaigning and answering questions like they should have been, I was on vacation with my family. I knew I was taking a chance with the election when I made the choice, and I don't really regret it.
This isn't, however, bad news. For the judging panel we got five qualified and excited people who came straight home with piles of books and got right to work. I think they're going to do a fantastic job, and I can't wait to sit back and see what they come up with. As far as what that will mean where this blog is concerned, well I have even better news. At least three of the judges told me that they are interested in blogging like I did, and together I know they'll do a far better job than I ever did alone. I have offered to give them this blog site, since it would be a bit disingenuous of me to keep using the enniejudge address, and hopefully they'll take me up on that. Even if they maintain separate blogs, a combined blog here might make for interesting reading. Liz also asked me to consider writing a guest column on occasion, which would be extremely cool, though I have no idea what I would talk about.
As for me, I accepted a staff position doing outreach for the Ennie Awards, and I'll be moving my private blog onto another feed just as soon as I figure out whether or not there is any way to transfer over all the stuff I've already written. I'll leave my entries here as well, but I wanted to archive them on my own site if possible. Beyond Ennies stuff, I'm thinking about starting a pet project. Dan Repperger told me that he believes that everything happens for a reason, and that he was able to speak far more for podcasting by presenting the award than he ever could have in a simple acceptance speech. That got me thinking, and though I personally feel the same way, I don't usually have many opportunities to apply that to gaming. Here perhaps I do. I have two RPGs that I have all but complete, that I never bothered to do anything with because I never had any desire to try and get them published. As a judge I never could have anyways.
Having met a lot of great publishers and writers at GenCon however, I begin to understand why people might want to put their stuff our there, even if they know it'll never make them a real living. So I think I may give it a shot as well. I'm going to take this year to try and get together at least an ashcan edition, and hope that the Ashcan Front has room for one more. I really loved what they were doing there, and it would be incredibly awesome to have the chance to be a part of that.
Anywho, enough of that. Let's talk about GenCon.
Maybe it's just been too long, or maybe I'm just older, but it sure seemed like GenCon was bigger and much more of a presence than it was in Milwaukee ten years ago. You couldn't swing a boffer weapon without smacking a gamer ("2 magic!"), and you couldn't walk down the street without meeting someone cool.
That's good, because I turns out that I am the worst GenCon planner ever. I went to the con signed up to run two unofficial games, and to play in one more. Beyond that, all I had to do was two shifts at the Ennies booth. That's it. Silly me, I thought I'd just find a few games when I got there.
I did, however, run Hollow Earth Expedition, and the players there made it the most fun I've ever had in a con game, and probably the best time I've had with any game in a really long time. I cannot express enough how much I love that game, and as glad as I am that it got a silver for Best Cover, I'm pretty saddened that it wasn't honored beyond that at the Ennies. It helps of course, that the people who make it are so completely awesome. Not only did they set aside a special copy of the limited edition Secrets of the Surface World supplement for me (number 10!), they gave me a copy of the GM screen for running the game at the con, even though mine wasn't an official game, and loaned me a ton of the extremely cool new style chips to use.
I also played in a game of Traveller20 run by Psion from the ENWorld forums. There I made the unfortunate choice of playing the pilot, and I basically spent the entire game sitting on the ship hoping to make myself useful. I'm sure I was a ton of fun for the poor other players who kept trying to encourage me to leave the ship, but the paranoid GM in me was sure that the moment we left the ship unoccupied it was going to take off without us. Yeah, it's tough switch from GM to player. If you guys are reading this, sorry if I was a stick in the mud.
Finally I managed to worm my way into Chris Hussey's Skies of Glass demo (the game written by the guys over at Fear the Boot). The game itself is still in early stages of development, but it looks really cool, and that demo adventure is the best written con game I've ever seen. It's really tough to write a game for a bunch of strangers. Doubly so for a group different enough to touch on all the features of a game, and that game was perfect. Everyone at that table had something to do, and we were all engaged the entire time. I can't heap enough praise that direction. Even if my best friend did betray me to the law and get me executed...
That's really it for my gaming experiences. Like I said, I just didn't plan well at all. I was really hoping to do some stuff that I never get to at home, play some board games, demo a few story games, and play in a LARP. Ever since I read the excellent new version of the Cthulu LARPthat was entered in the Ennies I've been dying to give it a try. Anywho, I never really got the chance. That's not entirely true. I did get to do a cool demo of Breaking the Ice, which was a huge amount of fun, but I was desperate to try out Dogs in the Vineyard and Prime Time Adventures, and I'm bummed that I never made that happen. Especially after hearing the latest Sons of Kryos talk about the great Star Wars game they played with PTA.
In spite of my terrible planning I did get to meet some extremely cool people. Wednesday night the guys from Fear the Boot took me out for a great dinner, and not only gave me a Baron von Badass mug, but introduced me to a new beer to fill it with. I also got to hang out with Jeff and Judd from the Sons of Kryos, though I never did meet Storn; Paul Tevis, who also introduced me to Ken Hite (sorry, Kenneth Hite in print); Jeff, Melissa, and the Exile Crew; Lenny and Fred from Evil Hat; all three of the All Games Considered crew, Jared Sorenson; Luke Crane; all the ENnies folks (Denise, Russ, Rich, Liz, Kennon, Michael, Gertie, Jeff, Stuart, Kevin...); the list goes on and on, but now I'm just listing people, so I'm going to stop while I'm ahead. Sorry if I missed anyone. I had such a great time at GenCon, and it was all because of the people I met.
So, I guess that's really all I did. I missed the Judges' Party Thursday night, so I don't have all the great stories everyone else does. I skipped it at first to run my HEX game, intending to show up late, but then promptly forgot about the party by the time the game ended at midnight, and went up to my room to sleep after my 20 hour drive earlier in the day. Other than that I spent all of my time in the dealers' room. You'd think that I'd have managed, in all that time, to get everything that I wanted, but I didn't. I don't have my stuff with me, but let me see if I can remember the list:
- Play Dirty, by John Wick (Dude, if you stumble across this, you're my hero. Just throwing that out there.)
- The Blossoms are Falling, by Luke Crane
- Jihad, by Luke Crane
- Cold City Companion, by Malcolm Craig (Who also gave me a second, signed copy, to give away at my game day next month.)
- Monte Cook's World of Darkness
- Hollow Earth Expedition: Secrets of the Surface World
- Hollow Earth Expedition: Player's Kit (A cool little bag with Ubiquity dice and Style Chips.)
- Hollow Earth Expedition: Game Master's Screen
- Aces and Eights
- Classic Battletech TechManual
- Classic Battletech Technical Readout 3050
- Shadowrun: Augmentation
- Dogs in the Vineyard
- GURPS: Martial Arts
- Blackmoor: Clock and Steam (Which was given to me for review by the guys at Zeitgeist.)
- and the guys at Eden sold me Forsaken Rites, Cryptozoology, and Atlantis Rising for Conspiracy X for $5 a piece on Sunday :)
What's really notable is what I didn't get, mostly because I'm an idiot. In retrospect I'm angry with myself for skipping the new Battletech boxed set. I was already so far over budget I couldn't justify buying a starter set since I already had all of the regular books, but man I wish I had a copy. A similar thing happened with GURPS Supers, where I got money concious and started thinking about the likelihood that I would be playing a Supers game any time soon. Somehow I also missed three of the games that I specifically went into the dealer's hall to buy. Reign, Prime Time Adventures, and Dread were right at the very top of my too buy list, and I have no idea how I missed them. I went to the Forge booth to pick them up, got distracted when my inner fanboi took over and I went around getting my books signed, and managed to walk away without thinking about it. I didn't notice that I managed to leave without them until I packed up my suitcase Sunday night.
All in all however it was certainly the best four days in gaming. I can't begin to describe what a great time I had and how much fun it was meeting everyone. Next year I'll plan better, and I'll do all of my shopping Thursday in case I miss anything. Other than that, I have no regrets.
Thanks to everyone who made GenCon, and this blog, such a blast. Especially to all of those who voted for me or vouched for me when I was running for judge. I got a lot of love this year, and win or lose it meant the world to me.